The Next Command & Conquer Will Be a Far More Social Experience

The RTS genre became what it is today sometime around the early 1990's, with Dune II in 1992, Warcraft: Orcs & Humans in 1994 and the 1995 Command & Conquer, as the fathers of the genre. The games have evolved a lot since the beginning of their franchise, and at least one of them plans t... [ read more >> ]

Nothing's more social than war

Image comment: Nothing's more social than war
Image credits: EA

Nothing's more social than war