Nvidia Demoes Ray-Tracing at Siggraph

It seems that the best way to produce realistic reflections in today's graphics, although quite an expensive one too, is ray-tracing. The enthusiast of this rendering solution was up until now Intel, which made demonstrations in the past by using the tracing of light rays with some versi... [ read more >> ]

The demo showed full HD resolution and included ray-traced shadows, reflections and refractions

The demo showed full HD resolution and included ray-traced shadows, reflections and refractions

The demo showed full HD resolution and included ray-traced shadows, reflections and refractions

The demo showed full HD resolution and included ray-traced shadows, reflections and refractions

Image comment: The demo showed full HD resolution and included ray-traced shadows, reflections and refractions
Image credits: Techreport

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The demo showed full HD resolution and included ray-traced shadows, reflections and refractions