Support for HiDPI settings was improved as well

Apr 28, 2017 20:43 GMT  ·  By

The Wine 2.7 development release was just launched today, April 28, 2017, coming about two weeks after the previous milestone to fix various bugs reported by users lately with some Windows games and apps, as well as to add more improvements.

Prominent features of Wine 2.7 include support for UDP and TCP connections in the WebServices component, better support for HiDPI (High Dots Per Inch) settings, support for the latest versions of OSMesa, more Direct3D 11 shader improvements, partial re-implementation of the GLU library, as well as better window management on macOS operating systems.

Bug fixes are present for a bunch of Windows games, including Need for Speed: Carbon demo, Stronghold 2, Purge, DiRT 3, Quantum Of Solace demo, The Witcher 3, Final Fantasy XIV, Nox (GOG), Transcendence, Unbox, Tree of Savior, The Technomancer, Darkest Dungeon, Star Wars: Knights of the Old Republic, and Star Wars Knights of the Old Republic II: The Sith Lords.

Adobe Photoshop CS6 and iTunes should work better with Wine 2.7

The Wine 2.7 development release also attempts to fix some bugs for various Windows apps, among which we can mention Adobe Photoshop CS6, iTunes, Corman Lisp, Regedit, Qvod 5, Kontakt 5 Player, Cisco Jabber 11.6, Serato DJ 1.9.2, Sonic Pi 2, DeSmuME 0.9.8, ViStart, Microsoft SQL Server, Propellerhead Reason 5, and Steuer-Spar-Erklärung 2017.

A total of 31 bugs were addressed in Wine 2.7, whose source tarball you can download right now from our website if you want to compile it yourself on your favorite GNU/Linux distribution. However, please try to keep in mind that this is a pre-release version, not to be used in production machines as it might contain unresolved issues. The full changelog is attached below for all the technical details.

Wine 2.7 Changelog