Available for GNU/Linux, Windows, and OS X systems

Sep 1, 2015 02:50 GMT  ·  By

On the last day of August 2015, Epic Games had the great pleasure of announcing the release of Unreal Engine 4.9 game engine for GNU/Linux, Mac OS X, and Microsoft Windows operating systems.

Prominent features in Unreal Engine 4.9 include enhanced support for Android and iOS mobile devices, including movable lights, decals, and efficient dynamic shadows. There are also improvements to the iOS In-App Purchase functionality, CloudKit support, as well as Remote Push Notifications.

The Flurry analytics plugin is also available for Apple's iOS mobile operating system. On the other hand, the Android platform received support for OpenGL ES 3.1, asynchronous audio decompression, Immersive Mode support, NVIDIA AndroidWorks, and improved orientation. All these allow mobile game developers to be able to create leading-edge titles.

Unreal Engine 4.9 comes with dynamic character shadows, dynamic point lights, and decals for mobile devices, major improvements to SteamVR, including the update of Gear VR to Mobile SDK 0.6.0. There's also VR motion controller support, experimental DirectX 12 support, and full scene particle collision with mesh distance fields.

Moreover, the new Unreal Engine version adds hierarchical LOD clustering and fast preview, "Arch Vis" character controls, widget depth ordering, area shadows (for stationary lights), ambient occlusion material mask, mesh distance field materials, better distance field ambient occlusion, as well as content browser advanced search.

There are hundreds of improvements in Unreal Engine 4.9

In addition to the many awesome features mentioned above, Unreal Engine 4.9 comes with hundreds of other updates and new features, among which we can mention collection improvements, plugin creation wizard, enhanced curve editor, support for multiple return nodes in blueprints, and construct custom objects in blueprints.

There's also blueprint class defaults, level blueprint communication, optimized math expression, blueprint asset IDs, montage element timing interface, non-linear animation blending, bone-driven animation controllers, animation transition rules, animation curve evaluation change, and support for animation asset metadata.

Among other noteworthy features, we can mention sound quality levels, custom audio attenuation curves, actor tick intervals, actor encroachment detection, post-process blending, runtime asset cache, experimental volume decals, asynchronous real-time audio decompression, improved HTML5, and sared resources for templates and feature packs. Download Unreal Engine 4.9.