Limited details about mechanics have been offered

Aug 3, 2015 09:14 GMT  ·  By

Video game developer Rare has not offered too many details about their newly announced Sea of Thieves, but the studio has big ambitions for the first major title that it has announced in years, aiming to make it the best experience it has ever created.

The boast comes from Kudo Tsunoda, the corporate vice president at Microsoft, who has seen the title in action.

He tells the Official Xbox Magazine that Rare is making sure that the game is open and able to offer a variety of experiences to different player profiles.

The executive explains that "I think what you’re gonna see in Sea of Thieves as we go forward and start talking more about the game is how Rare is enabling that kind of player-generated emotional and memory-driven stories that can happen within a game to happen within Sea of Thieves."

The new game was announced at the E3 2015 event, and we might get more details about the core mechanics during Gamescom.

Rare says that gamers who get Sea of Thieves will be able to explore chains of islands and to seek treasure working as a group, which involves collaboration when it comes to combat against groups of enemies.

The look of the game is cartoon influenced.

Sea of Thieves is not an MMO

When the title was announced, the multiplayer element involved in the gameplay was clear, but Rare did not say it was building a classic massive multiplayer online experience.

This probably means that Sea of Thieves will encourage players to create groups and to work together, but it will also be entirely accessible to someone who wants to enjoy it solo.

Rare will have to offer more details about the story and the mechanics in order to sustain the idea that this will be the best title they have ever worked on.

Sea of Thieves does not yet have an official launch window and will only be offered on the Xbox One.

On the same platform, the company is also launching a new Rare Replay collection on August 4, which includes the titles that they have created so far, all of them upgraded for a modern audience.