Bungie is counting on a constant revenue stream

Oct 6, 2015 23:49 GMT  ·  By

The development team at Bungie surprised a lot of Destiny fans when it announced that it was planning to introduce microtransactions to the social shooter starting October 13, allowing gamers to use a new Silver currency, backed by real-world money, in order to get access to some cosmetic content.

But it seems that the move is designed to create a new and constant revenue stream for the studio so that it can deliver other aspects of the game, including missions and quests for the entire player base, for free.

According to sources quoted by Kotaku, Bungie is aiming to deliver big drops of new content without asking players to pay anything every few months, and there are plans to offer them until the fall of 2016.

Smaller packages of new content will arrive almost every month in order to make sure that the Destiny fans remain engaged with the shooter and do not move to other titles.

The new model for quest and mission delivery means that the development team can focus on a Destiny 2 experience, which will apparently be offered in the fall of next year.

Bungie has not made clear whether the newly announced microtransactions will be part of a bigger shift for the shooter or if they are just a new way to offer some cosmetic enhancements for those gamers who want them.

Destiny is offering gamers emotes for real-world money

The new Eververse Trading Company will go live in the game on October 13, and initially, gamers will be able to use it to get emotes, which are purely cosmetic enhancements.

Bungie is also saying that it will offer an amount of the new Silver currency to all players of the shooter to give them a simple way of trying some of them out before they consider using their wallets to get more.

It's unclear when new content will be introduced for the Eververse Trading Company and when the new big content drop for Destiny will be launched.

Recently the development team has been focusing on the delivery of fixes for the problems that the player base has been flagging since the launch of The Taken King expansion, which arrived in the middle of September.