Expect varied spells that encourage experimentation

Sep 9, 2015 16:34 GMT  ·  By

Dark Souls 3 has just received some fresh information about its magic system. This time around, developer From Software wants to bring back the MP bar seen in Demon's Souls, as well as promote more variety in terms of spells and their effects.

Dark Souls 3 was revealed to the world earlier this summer by developer From Software and publisher Bandai Namco. The role-playing game promises to continue the successful series when it launches next year, but unfortunately for loyal fans, not a lot of information has been shared by the Japanese team.

The magic system borrows from Demon's Souls

Fortunately, the studio has just talked to GameInformer about the magic system in Dark Souls 3, and it seems that the team is making a concentrated effort to ensure that fans of spells have a better time using them in the upcoming RPG.

First up, instead of employing the charges system seen in previous titles, the new game is going way back to Demon's Souls, the spiritual predecessor to the Dark Souls saga, by employing a traditional MP bar mechanic.

The actual spells are also getting overhauled as From Software's Game Director, Hidetaka Miyazaki, wants to bring different attributes and characteristics to each ability and make sure that players can enjoy the various spells in the RPG.

"Players will be able to have more criteria to accurately choose the different types of spells to best fit their tactics and strategies. This is similar to the thinking behind the characterization of each weapon and their specific battle arts. By changing the magic management system to an MP scheme, options and freedom of utilization should increase. This way we can better clarify the differences in managing items and magic," he says.

Dark Souls 3 arrives in 2016 on PC, PS4, and Xbox One. As of right now, From Software and Bandai Namco are unwilling to share an actual release date for the challenging role-playing experience.

Dark Souls 3 screenshots (6 Images)

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