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November 17th, 2006, 16:00 GMT · By Tudor Stefanescu

Call of Duty: Finest Hour - Secret Areas

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"The Square"

This multiplayer map has a small inconsistency which allows you to go outside targeting range and shoot enemies at will. Walk towards the building which has no equipment spawn in front. You'll notice a wall to the left side. Jump-climb the wall and then jump again towards the dirt area. Next, jump down on the other side and you are now out of the map. You can see other players but they can not see you.


Russian campaign

On the first tank level in the Russian campaign, it is best to use first person view to shoot the Nazis that have Panzershrecks and MP-40s. Although the MP-40s can't really hurt you, they are annoying and you'll miss them most of the time in third person view.


"The Flag Must Fall"

The starting spot is a building, so get out fast. Once outside, go up the hill and then into the trench on your left, until you reach another hill. Turn right, clear out the pillbox, and then go straight. Clear out the next pillbox. Go back out of the trench and turn to the right until you reach another trench. Do not go in yet, so walk over and turn right, the downhill until the next trench. As you enter the trench, there should be a path leading left. Straight ahead, you can see the MG42, a machine gun which can be carried just like stationary guns that were spiting lead at you earlier. Time for
revenge!


"Tractor Factory"

When you get up to the sniping area, crouch down near the window. There will be some ammunition and health in the corner if needed. The first wave of soldiers carry normal guns, so once your comrades tell you they saw Panzershrecks, concentrate all of your fire in that direction. Ignore the regular infantry altogether since they aim poorly. Shoot the Panzershrecks until you see a man running up the road with a heavy machine gun. He is the last one, so kill him fast, go to the left window and continue sniping.


"Come out fighting"

There are two secret areas in this level. The first lies in the first house, where you have to exit your tank. Go to the barn door and jump at the wall to the left. You will go through the wall into a room with a giant chair and a very small door with a green light shining out. There are also two health packs in the room. The second secret area is near the second house. First off, shoot the hostiles inside, and then make your way to the back of the room. On the right there is a window where you can shoot the machine gunner that was shooting at you earlier. Now it's safe to go back outside. Jump over the sandbags, follow the barbwire fence to the house. Go through the wall and down a hallway. At the end, there is a room with a Nazi UFO and four health packs.


"Depot Saboteurs"

On the second British level, Depot Saboteurs, in the area where you blow up all the fuel drums is a large brown church-looking building. Go up to the right-hand side door and throw two sticking grenades at it. Go up to it and press [Action]. Move back to a safe distance and throw another grenade at the door to blow it up. Down the stairs, you'll find a secret room with a Bren, field pack, and some grenades.


"Underground Passage"

Go down the spiral stairs and through the door on the right, and then clear out the next two rooms. Return to the room in the middle and clear it again. Go to the walkway that has a field pack next to the door and throw two grenades at it. Although no "Action" interface will be visible, go up to the door and press it anyway, then throw one last grenade to open it. It's recommended to throw it at the wall next to the door so that the grenade lands at the base. Go down that passageway to find the "creepy" room that contains a ghost baby in a crib, floating candles, a giant rat, a teddy bear, a "sticky" bear (basically a sticky grenade that you get 99 of), a flushable toilet, a MG40, and a Browning .30.


"First City to Fall"

Go to the building on fire and get the health pack. Wait until the tanks kill everyone and blow up the building entrance, and then go inside to get the two health packs. Kill the man with a rocket launcher. Wait outside, in front of the M12, since it won't go anywhere. Get where you can snipe enemies with the M1 Garand and where they cannot see the M12. Go get the health pack by the city gates and pick up any left over from the battle. Around the corner is a room with a rocket launcher and a health pack. Down the street there are more rocket launching Nazis. Stand in front of the M12 and snipe the Panzerschrecks again. Ease around the corner and there will be a building where about twenty five enemies will come out from. Set and snipe them. Go to the end of the street and into the building to kill two more anti-tank soldiers. Go in the basement and get a checkpoint. Then, go through the tunnels and get to the machine gun. Kill all the Nazis until the theater blows up. Once they are all dead, go down another set of stairs and out the door. There are two Nazis with rocket launchers where the machine gun is located. Kill them and go down the sewers to complete the level. Charge the big bunker on the top of the hill before you clear out the other bunkers. Then, clear out some trenches and the bunker. Next, lower the Nazi flag and you are done.

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