The team already has expansion ideas it is exploring

Mar 5, 2014 13:07 GMT  ·  By

The upcoming Titanfall shooter will apparently have a Season Pass, which is set to include both paid for and free downloadable content, despite the fact that the development team at Respawn Entertainment initially denied its existence.

Vince Zampella, one of the co-founders of the studio, says that the existence of the Season Pass is designed to make sure that dedicated fans are able to get all the content that will be delivered after launch.

He tells Gamespot that “There will be some paid DLC. We're going to do a season pass just because if you buy it up front, it's a deal. We're not going to do microtransactions. You just buy it up front, and you get a better price.”

Apparently, the team at Respawn is already exploring ideas that they were unable to include the core version of the game because they lacked the required time, like private matches, and all of those will be delivered as free content updates.

Zampella also talked about the Xbox 360 version of Titanfall, which is delayed by two weeks, and explained that Bluepoint Games needs to wait a little while to deliver a port that is accurate in its portrayal of the core mechanics.

He adds, “They're doing a port of our game, so as we come in hot, we just certified our day one patch, so they have to take that and integrate it into their game, so they're naturally lagging behind us. The goal is to get to get it as close as possible; it obviously won't be exact since it's on a less-powerful system.”

The Xbox One and the PC versions of Titanfall will be offered on March 11 in North America and March 13 in Europe.

No cross-platform play for the three versions of the shooter is planned at the moment.

The entire Titanfall experience is built around multiplayer battles that will accommodate at the most 6 players on either team, but the complexity of the combat will be increased by the addition of AI enemies and mechs.

Respawn says that the game will push the limits of the shooter genre because it offers an increase in mobility over similar titles and because it mixes a number of narrative elements in the multiplayer scenarios.

If Titanfall is successful, it could also be the game that helps the Xbox One from Microsoft reduce the sales gap that currently separates it from the Sony-made PlayStation 4.