
The following cheats require you to use a text editor (like Notepad) and create a debug file which you will, in turn, modify and use to overwrite the existing one. The procedure is quite simple and detailed below. Be sure to backup the original file before copying the tweaked one in its stead. Now, create a text file and copy/paste the following lines:
!SetGameMode(s) // SetGameLogic(key.GetSParam(0), false);
!StartRace(s) // m_sRaceToStart = key.GetSParam(0);
!TestCar(s) // m_sTestCar = key.GetSParam(0);
!ReplayOnStart(s) // m_sReplayOnStart = key.GetSParam(0);
!ReplayOnKey(s) // m_sReplayOnKey = key.GetSParam(0);
!ReplayLoop(i) // m_bReplayLoop = (key.GetIParam(0) != 0);
!MenuEditor(i) // m_bMenuEditor = (key.GetIParam(0) == 1);
!TrackReversed(i) // m_bTrackReversed = (key.GetIParam(0) == 1);
!CurveEditor(i) // m_bCurveEditor = (key.GetIParam(0) == 1);
!ShowFPS(i) // m_bShowFPS = (key.GetIParam(0) == 1);
!Debug(i) // m_bDebug = (key.GetIParam(0) == 1);
!NoMusic(i) // m_bNoMusic = (key.GetIParam(0)
== 1);
!RenderGrass(i) // m_bRenderGrass = (key.GetIParam(0) == 1);
!RenderTrees(i) // m_bRenderTrees = (key.GetIParam(0) == 1);
// else if(!m_bRenderTrees)
// DisableTrees();
!RenderWater(i) // m_bRenderWater = (key.GetIParam(0) == 1);
!RenderSky(i) // m_bRenderSky = (key.GetIParam(0) == 1);
!ODEClutchingEnabled(i) // m_bODEClutchingEnabled = (key.GetIParam(0) == 1);
!ConsoleCommand(s) // m_vConsoleCommands.addElement(key.GetSParam(0));
!NetRace(s) // m_sNetRace = key.GetSParam(0);
!SkipCarCheck() // m_bSkipCarCheck = true;
!EnableAllRaces() // m_bEnableAllRaces = true;
!DontLoadCarsInMenu() // MenuCar3D.ms_bLoadCar = false;
!UseDeveloperKeys(i) // {
// m_bUseDeveloperKeys = (key.GetIParam(0) != 0);
// bCheats = m_bUseDeveloperKeys;
// }
!NoGhosts() // m_bNoGhosts = true;
!ShowTrackDistance() // HumanRaceDriver.m_bShowDistanceFromStart = true;
!MenuIdleTimeToRunDemoRace(f) // m_fMenuIdleTimeToRunDemoRace =
// key.GetFParam(0);
!ShowPlayingSounds() // m_bShowPlayingSounds = true;
//Settings:
SetGameMode("Testmode") // "Testmode", "Net"
//StartRace() //
TestCar("FPU1") // car directories?
//ReplayOnStart() // ?
//ReplayOnKey() // ?
ReplayLoop(0) //
MenuEditor(0) // 1 = activate Menu Editor, 0 = disable
TrackReversed(0) //
CurveEditor(0) //
ShowFPS(1) //
Debug(1) //
NoMusic(0) //
RenderGrass(1) //
RenderTrees(1) //
RenderWater(1) //
RenderSky(1) //
ODEClutchingEnabled(0) //
//ConsoleCommand() //
NetRace("Test") // "Test"
SkipCarCheck() // delete or comment to disable
EnableAllRaces(1) // delete or comment to disable
DontLoadCarsInMenu() // delete or comment to disable
UseDeveloperKeys(1) // no fun without it
//NoGhosts() // delete or comment to disable
ShowTrackDistance() // delete or comment to disable
MenuIdleTimeToRunDemoRace(10) //
ShowPlayingSounds() // delete or comment to disable
Save the file under the "debugconf.scr" name. Copy your newly created version of the file"debugconf.scr" file into your Xpand Rally/data/ folder. Click yes should you be prompted to overwrite the original file, but not before making a backup copy of the original "debugconf.scr" file. Now run the game and enjoy your new found powers:
F12 - God Mode ( max money, cars, tracks)
F10 - Toggle HUD
F9 - Pause game
F8 - Stop Race
F7 - Toggle Respawn
O - Physics Reset
I - Toggle engine damage
Num Pad - Toggle car damage (wheels, driver, engine)
Insert/Del/Pos1/End/PgUp/PgDn - Move drivers seat (camera)
G - Destroy/Repair windows
1 - Toggle Wipers
Pause/Break - Fly around (also try Shift, Alt, Ctrl)
B/N - Display additional Information (when flying around)