The new reputation system will offer rewards for good players and penalties for bad ones

Mar 27, 2014 00:36 GMT  ·  By

Microsoft has confirmed that it's finally going to employ the Xbox Live Reputation warning system for Xbox One owners this month, signaling to players and others just how good or bad they are when it comes to playing with different people.

The Xbox Live online service has had its fair share of negative publicity due to its juvenile users or those who prefer to cause grief among others instead of just having a good time in a game of their choice.

Before the Xbox One's release, Microsoft said that a special reputation system was going to appear soon after for the Xbox Live online service.

After quite a few months of Xbox One availability, Microsoft has confirmed on its Xbox Wire that the reputation system is coming this month.

As promised, players will be split into three categories, signaling a good reputation, one that needs work, and a bad or disruptive reputation, each of them being color coded from green to yellow, orange, and red.

The level of a player will be displayed when viewing his or her Gamercard, and Microsoft says that the reputation depends on your online activity and the amount of reports received from other players. There's a complex algorithm, however, in order to ensure that isolated reports will not have an impact on a player's reputation.

Various warnings and penalties will be enforced by the company, so check out its small guide below.

- “Good Players” – The majority of gamers will fall into this level. As we’ve said before, we have plans to introduce rewards for good behavior and look forward to sharing more in the future. - Warnings for “Needs Work” – Beginning this month, some players will start receiving reputation warnings as their reputations drop due to feedback from the community. The purpose of these communications is to remind players about their effect on the community and encourage them to have more positive interactions. These warnings are based on community feedback collected since Xbox One launched. - Penalties for “Avoid Me” – If players do not heed warnings and continue to have a negative impact on other players and the Xbox Live community, they will begin to experience penalties. For example, people with an “Avoid Me” rating will have reduced matchmaking pairings and may be unable to use certain privileges such as Twitch broadcasting.

Microsoft hopes that the new system will bring some much needed clarity to its Xbox Live service, so look forward to its implementation this month.