Creating the textures for each time of day per city/track requires enormous amounts of space

Aug 1, 2007 09:29 GMT  ·  By

Here's something you never thought you'd hear during this generation of gaming hardware: the developers of Project Gotham Racing 4 are having trouble with space when coming up with the highly anticipated Xbox 360 exclusive. Apparently, it has something to do with creating the textures for each time of the day per city/track.

The developer over at the official Project Gotham 4 Racing forums, writes that "Bizzare have encountered some troubles fitting all of the data for a night / day mode for all of their PGR4 tracks onto a DVD disc," Evil Avatar reports.

And here's the original post: "You won't see different times of day per city because this involves recreating all the textures again (one for day and one for night). Whilst this wasn't a problem for our dev team, it was a problem fitting all this data onto a single DVD. So we've worked around the problem by providing different lighting models per city. For example, Macau is always in the daytime, but if you play it during a storm everything looks darker and more foreboding. If you play during a blizzard then things are slightly tinged blue and everything seems more frozen. Of course, playing this track in sunshine will make everything appear bright and yellowy."

Evil Avatar's DeadlyDonkey makes a very interesting observation (asks a question really): "Are we going to start seeing the issue of space coming up for more and more developers this generation?" Of course, it won't be a problem for Sony, as all of the PS3's games are going to be written on Blu-ray discs (which sport an amazing 25 to 50GB of space).

Microsoft on the other hand, is stuck with regular DVDs on its Xbox 360, while the machine even