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October 20th, 2008, 16:21 GMT · By

XNA News from Microsoft

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As part of its publicity campaign for the November 19 release, Microsoft has confirmed that the XNA Games service would launch integrating the Xbox Live Experience. There will be more information available and options related to getting games, plus an improved visual experience for the Xbox 360 user.

XNA Games will be getting its very own channel on the new Xbox Live Experience interface, separate from that of Xbox Live Arcade. Kathleen Sanders, XNA community manager at Microsoft, told Larry Hryb (also known as Major Nelson), that the approval process for XNA produced games would be far quicker than that for XBLA games.

Kathleen Sanders stated that “We're a little bit nervous, because we don't know what people are going to create -- we're leaving it all in their hands. What we've provided them is just a tool, a way to get out there to all the millions of Xbox Live subscribers”.

Microsoft is not establishing any benchmark at this point in time for the new service and says that it all depends on how interested Xbox Live fans are in creating games and how much creativity they can showcase.

In order to create and then distribute a game via Xbox Live, you will need to become a premium member of the XNA Creators Club. This means that you have to give Microsoft either 49 dollars for a four month membership or 99 $ for a yearly membership. The idea is that you can make those sums up by choosing to bill those interested in the game you have created 200, 400 or 800 Microsoft Points and you will receive 70% of the price paid by them. The bad news is that you cannot choose to release an XNA game as free, so the program might not attract a lot of attention from players.

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