Softpedia
 

NEWS CATEGORIES:



NEWS ARCHIVE >>
SOFTPEDIA REVIEWS >>
MEET THE EDITORS >>
TRENDING TODAY
Home > News > Games > Gamer Diary

October 27th, 2012, 22:31 GMT · By

XCOM Diary: A Jerry-Rigged Defense Strategy

SHARE:

Adjust text size:

Defensive tools
Enlarge picture
The first missions are, in many ways, the toughest a player will actually face in XCOM: Enemy Unknown, even if the enemies seem weak and there’s little sense that the survival of all humanity is at stake.

Initially, the player can only deploy four soldiers and they have only assault weapons to rely on, maybe with a medikit or a nano-vest to help their survivability.

Snipers are initially weak, because they have no way of firing after moving or doing Overwatch, the heavy units can contribute with the rocket launchers but they tend to miss a lot and the assaults are restricted by the limited range of their shotguns.

This means that even the early sectoids and thin men are big threats, especially when they manage to work together.

The rather ramshackle state of Earth’s forces as XCOM: Enemy Unknown is even acknowledged by the various characters you meet inside the underground base where the team operates from.

The idealist scientist who understands that pure science is not an option and comments bitterly in her written reports and short voice snippets about the shortcuts her team needs to take in order to create research weapons and items.

Shen, the older and wiser chief engineer, has an even better understanding of the situation and talks about experimental nature of much of what’s happening.

This serves to reinforce the feeling of uncertainty and limited resources and contributes immensely to the atmosphere of the game, which in turn made me feel the importance of each shot my team made on the battlefield and each use of one of the items I was provided with.

Don’t forget that the big balancing factor in XCOM are the abilities to use cover and deploy Overwatch appropriately, so use them wisely to get through the first tough battles of the game.


2,726 hits · 1 comment
Link to this article · Print article · Send to friend

MUST-READ RELATED ARTICLES:


Civilization Online Is Asia-Exclusive, Offers Online Strategy

XCOM: Enemy Unknown Gets Two Single-Player DLC Packs

Starcraft II: Heart of the Swarm Beta Gets Leveling and Reward System

Quick Look: Elemental – Fallen Enchantress (with Gameplay Video)

Nancy Drew Is Back, “The Deadly Device” Now Out on Steam

READER COMMENTS:


Comment #1 by: Eric on 29 Oct 2012, 19:47 UTC reply to this comment

Go slowly; impatience will probably kill you. Don't let any of your guys die: the faster your rank up, the better. For snipers, remember you can overwatch using your pistol since you can't move/attack with your sniper rifle - every point of damage helps even later in the game.

Also make sure everyone has nano-fiber vests; grenades are a worthless compared to the extra health you get (they also * up needed goodies)

Check the gray market, some items you recover are only good for selling and are worth a lot of cash; you need this cash to buy satellites and will want to build them early since they take 20 days to make. You don't want nations dropping out in the second or third months...so choose abduction missions well and remember that panic goes up on the whole continent you don't go to, so sometimes picking low panic nations is vital for saving the rest of the continent.

Research better armor ASAP - being tougher means living longer to level up.

Copyright © 2001-2013 Softpedia. Contact/Tip us at

WindowsGamesDriversMacLinuxScriptsMobileHandheldNews

SUBMIT PROGRAM   |   ADVERTISE   |   GET HELP   |   SEND US FEEDBACK   |   RSS FEEDS   |   UPDATE YOUR SOFTWARE   |   ROMANIAN FORUM