Wargaming plans to add various game modes that will offer an alternative play experience

Apr 14, 2014 07:07 GMT  ·  By

World of Tanks developer Wargaming has released yet another developer diary regarding the incoming improvements to the massively multiplayer online vehicular combat game.

The new video provides a look at some new game modes that will be landing in the tank battling game this year, along with some other planned features such as fortifications, historical battles, garage battles and more.

The team has already outlined some of the improvements made to the physics engine, with destructible buildings and obstacles and more realistic navigation thanks to the enhanced suspension model.

Now it's time to highlight some of the gameplay improvements that the team plans to inject into the popular tank warfare game, starting with the attempt to introduce some excitement into the global map. Currently, most provinces are controlled by top clans that can't possibly be defeated by up-and-coming ones, and there is not much else to do apart from fighting over control of said provinces.

As such, the developers have decided to award fortifications to all the clans in the game, functioning as a separate game mode from the original one. There will be, of course, a certain minimum threshold of players before fortifications are given, because clans with a small number of users will not be able to properly defend them.

Clans will be capable of constructing buildings inside fortifications, and players will gain the resources necessary for erecting them through battling enemies. In order to protect newer clans and balance the game, all low level fortifications will be protected from attack.

Next, the Historical Battle Mode, which has been in discussion since the release of the game, will finally make it into the next patch. The main problem with the game mode was finding the right way to balance team composition in order to provide an equitable experience for all parties involved.

Historical battles saw a lot of disproportionate vehicles going against each other, but real warfare had a host of other means of leveling the playing field, such as artillery, air strikes and land mines. As these features are not implemented in World Of Tanks, Wargaming had to look to other ways to balance team composition.

The result is that various vehicle stats such as hit points, firepower, speed and maneuverability will have very different values from the ones in other game modes.

After thorough testing, the developers managed to find the right mix between a realistic experience and a set of features that are still fun and do not compel the player to utilize certain third-party mods that become a necessity in order to emerge victorious, such as mods that highlight zones of penetration on the vehicle model.