A new genre is supposedly born: action strategy

Aug 17, 2007 08:30 GMT  ·  By

Sierra Entertainment has proclaimed that World in Conflict has exited the development state and has gone gold. The game will be available for purchase in both Standard and Collector's Edition version beginning September 18th.

Martin Tremblay, president of worldwide studios, Sierra Entertainment has stated: "World in Conflict delivers on the promise of modern PC gaming, providing amazing graphics featuring DX10 effects, groundbreaking multiplayer for individuals and clans, and fresh single player gameplay that will keep strategy fans engaged while also bringing a much broader group of gamers to the genre." I don't know about you but it sure sounds rather interesting and the features below will shed some light on the gameplay:

- Action-Focused Gameplay: World in Conflict focuses on tactical combat to create a game that is fast and hard-hitting - much like an FPS - by removing traditional base-building and resource gathering in favor of instant warfare and by doing so, creating a new category of PC games: Action-Strategy.

- Dramatic Single-Player Campaign: World in Conflict's single player mode will offer a deep and emotional storyline created by renowned author and cold war authority, Larry Bond; players will strap on the combat boots of a young field commander featuring Hollywood voice-over talent and a thrilling personal journey through World War III.

- Accessibility: World in Conflict's FPS-like control scheme and 360-degree camera make its action-strategy gameplay exciting for hardcore strategy fans as well as accessible to fans of other genres - strategy fans will love World in Conflict. For gamers who have never played strategy before, World in Conflict is the game to try.

- Deep Multiplayer With "Next-Gen" Features: World in Conflict will support up to 16 players for head-to-head and team-based battles in Domination, Tug-of-War and Assault modes; online play will feature built-in Voice-over IP (VoIP), support for clan management, competitive ladders, online tournaments, chat rooms, friends lists and more.

- Real World Super-Powered Warfare: Unleash the authentic military arsenals of the great superpowers including tanks, planes, trucks, troops and helicopters from the USA, Soviet Union and NATO; as well as massive tactical attacks such as carpet bombings, long-range artillery, napalm and nuclear weapons.

- Player Roles: Innovative in the strategy genre, players will choose to engage the enemy as Infantry, Armor, Support, or Air specialists; multiplayer teams will need to master each role and their cooperative elements for maximum effectiveness.

- Bleeding-Edge Graphics: The latest version of Massive's proprietary Masstech engine uses DX10 technology, with advanced lighting, particle and physics effects, and allows for a full 360-degree range of camera control.

- Complete Destructibility: As the battle rages, the world environment pays the price as every object - houses, trees and more - crumble under the force of war.

- Scalability: While pushing the bleeding edge, Massive's proprietary Masstech engine also scales down to accommodate a wide range of PC specifications - if you've played a modern PC game within the last two years, you'll be able to play World in Conflict.

All these being said, please check out the trailer below: