Despite previous statements from a number of video game developers, it seems that Wizards of the Coast, the organization that handles all licensing for Dungeons & Dragons content, is ready to talk about its Planescape setting and its use in future titles.
A representative from Wizards of the Coast tells Eurogamer that, “We would absolutely consider licensing out Planescape, or any of our other great D&D IPs, if we were approached with a proposal. We often get proposals and are actively pursuing opportunities to make great digital D&D experiences.”
He adds, “Brian suggested Baldur’s Gate 3 had proven difficult in the past before we regained our digital rights, so, that probably didn’t help the situation.”
It’s unclear whether the statement is a sign that the company is now ready to discuss the situation of both franchises or that it sees Brian Fargo, the leader of inXile, as unsuited for future collaborations.
Colin McComb, who worked on Planescape: Torment and who is now involved with the spiritual successor Torment: Tides of Numenera, is surprised by the statements from Wizards of the Coast and has suggested that miscommunication might be to blame for the misunderstanding.
Torment: Tides of Numenera is set to be a modern re-imagining of the core ideas and mechanics of Torment, created at developer inXile, using an entirely new setting that offers the same amount of exotic characters and locations as Planescape.
A new story is planned and the developers say that it will appeal to both old fans of the role-playing genre and to those who are just getting involved with it.
Brian Fargo repeatedly said that he tried to work with Wizards of the Coast to secure the Planescape universe but failed to do so.
It’s unclear whether more negotiations might take place or if another team is interested in licensing Planescape in order to create its own take on it.