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October 4th, 2008, 02:01 GMT · By

Wishlist: Modern Day: Total War

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War never changes
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Rome: Total War, with the excellent Europa Barbarorum mod, is still installed on my hard drive and getting plenty of my limited play time. Medieval 2: Total War was appealing, but overplaying the original Medieval when it came out meant that I wasn't as interested in the remake. Shogun got me interested in tactics, warfare and lead me to reading Sun Tzu. So, you might say that I have a long lasting love relationship with Creative Assembly and their Total War series.

The move to Empire: Total War, which is supposed to cover strategic and tactical conflict set in the XVIII century, doesn’t attract me too much. The problem is that this period is only interesting if you can discern the subtle tactical moves that made blocks of pikemen and musketeers counter each other on battlefields where artillery begins dominating the battlefield. I'm sure that the developers will manage to make the tactical aspect of the game nice and balanced, but I can't wonder why the developers don't take the next logical step and move the franchise into modern warfare.

After all, we still have gunpowder based weapons and the scope of the tactical engagements can be increased or limited in order to make them meaningful. The strategic aspect of the Total War franchise, where you manage the political, diplomatic and religious destiny of your nation, is also well suited to modern day situations. Gamers could be engaged using a more detailed diplomatic model while a research component could also be introduced to the game to simulate the slow advance of technology. The level of abstraction required for a Modern Day: Total War game could be seen as a bit higher than that of previous games but that's just a consequence of the fact that we obviously know more about present day than we do, as gamers, about the reality of Medieval Europe or Japan.

Empire is due to be out sometime at the beginning of 2009 and, judging by the latest trailers released by the developers, it seems to be a great game, probably the best in the series so far. I hope that when Empire is released, Creative Assembly chooses to announce that they plan to bring their flagship series to present day.

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READER COMMENTS:


Comment #1 by: Felipe CC on 04 Oct 2008, 15:52 UTC reply to this comment

THe gameyou are wishing for sounds exactly like Civ4...


Comment #2 by: alien9428 on 05 Nov 2011, 03:40 UTC reply to this comment

Its a good idea. But Total war games would be nothing like modern times. In ancient Rome or fuedel Japan it made sense to go around conquering other lands for no reason. But in modern times you'd recieve tons of criticism. I like the idea though, having a world map, getting to pick countries from all continents. They'd have to make the game much more complicated than in previous ones though. And the way to win, shouldn't be to conquer a certain amount of provinces. If you attack a country for no reason, all the other countries will criticise you, or even help the enemy. The more other countries criticise you, or your own people [if your a democratic country] the more relationship points you lose. And they won't help you. Also combat on the ground has to be significantly different. Fighting will be in skirmishes not full fledged battles. You will normally kill or lose 15 guys. Not a thousand. While you can charge into the open take the ground, and lose one hundred guys. While militarily it might be a great victory, but politically, it might be a disaster, and a way to be criticised. You can criticise other countries for their behaviour, but it may make you lose relationship points. But they will likely not do the offensive behaviour you criticised them for. And will more likely avoid it in the future if a lot of nations criticise them to. And that's where alliances comes into play. You can make alliances, and they'll help you in war, diplomacy, criticism, politics, economy, and national security. And you are expected to help them back. You can choose not to help them, but if you don't they'll be more reluctant to help back. And might even break the alliance if your won't help them enough. Trade also becomes more important. It helps you in, economy, national security, military, And possibly diplomacy. Trade becomes worth starting wars over. If a country intentionally freezes your assets for example. I can't tell the creative assembly what to make but I think this covers it well.

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