Players will be able to adapt old mechanics to new setting

Mar 7, 2012 09:14 GMT  ·  By

The development team believes that moving the core mechanics of the Assassin’s Creed series to a forested setting will inject innovation for the series and will deliver a fresh experience for the fan base.

Speaking to GameInformer, Alex Hutchinson, who is the creative director working on Assassin’s Creed III, stated, “We wanted to offer something that’s really fresh. We wanted to get outside the cities.

“Early on we thought okay, if we’re gonna provide not just a new context and a new hero, but a whole new playground, a whole new area to explore, than what better than the American north east?”

He added, “In the period in which our game is set, the American Revolution, it’s like this half untouched wilderness where weather and winter is terrifying, where tress and forests are still ancient.

“There are populations who live out in the woods that haven’t seen western civilization necessarily. We have all these great features to play with and I think that big chunk on its own is going to feel really fresh.”

The developer was struck while working on the second game in the series by the fact that in the game he could not climb one of the only real-world objects he wanted to climb, a simple tree.

He was also disappointed with how forests were handled in the launched games and believes that the team at Ubisoft is very much able to create a wilderness that stays true to how a giant virgin forest would exist in the real world.

Assassin’s Creed III is set to end the current story arc and will involve both the American setting that was recently revealed and a modern narrative.

The game is set to arrive during October on the Xbox 360 and the PlayStation 3 and Ubisoft has confirmed that a Nintendo Wii U version is also being worked on.