Tom Crago, the founder of Straight Right, has revealed how his team is contributing to Mass Effect 3 as they are porting the game to the upcoming Wii U home console from Nintendo.
Speaking to VG247, the developer states, “It’s true that we’re not contributing to the story, but really it’s the gameplay, in a moment to moment sense, that I think is the most important element.”
“On Wii U you get the same narrative, but we’re able to exploit Nintendo’s GamePad, and as a result try to deliver an experience that exceeds the original versions of the game. That may be a tough ask, but it’s what we’re trying to do,” he also argues.
The game maker then goes on to say, “Even though we’ve been handling the game very gently, there has still been a lot of satisfaction creatively with the changes we’ve been able to implement.”
The Wii U
version of Mass Effect 3 will offer the same performance and the same graphics quality as the game does on the Xbox 360 and the PlayStation 3, but players will have more options when dealing with the character and the universe around him using the new GamePad controller.
Crago says that porting Mass Effect 3 to the new gaming device has been pretty easy and was a good experience for the team at Straight Right.
When it was first launched, Mass Effect 3 was a big hit for developer BioWare and publisher Electronic Arts, but a number of the fans have been disappointed with the way the team concluded Commander Shepard’s story.
Mass Effect 3 will be offered on the Wii U when it is launched.
The new Nintendo console will be launched in North America on November 18, European gamers get access to it on November 30 and Japanese players need to wait an additional eight days.