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May 1st, 2010, 14:01 GMT · By

Weekend Reading: Why I Do Not Play Command & Conquer 4

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I'm sad to see Command & Conquer go out with a whimper. I have loved the series since I first saw a video of Kane dealing in some double crossing with Stalin. Quite a bit of time after I saw the video on a friend's computer, I did not even get to play the Red Alert branch. I did not have a PC that could actually run any of the games. Since then, I have managed to play them all, I watched those exquisite if campy Full Motion Videos and churned through quite a bit of warfare hardware. And now I can’t even bring myself to fire up Command & Conquer 4: Tiberian Twilight. I cannot even get myself to search the vast expanses of the Internet in order to find out how the overall story ends.

And the demise of C&C comes just as other series, like Dawn of War from Relic and THQ, managed to actually reinvent themselves from the ground up, going more tactics-based in the sequel and adding a role playing layer. This as Supreme Commander showed how big scale strategy could be done.

As StarCraft II is ready for a huge launch and seems to look much the same kind of strategy it was ten years ago, how could a series that had the camp element of Command & Conquer complete with high paced gameplay and two very different sides lose its audience in the space between Tiberium Wars in 2007 and Tiberian Twilight in 2010?

I guess the answer and the lesson to be learned here is that if change is needed for a major franchise, it should only target one aspect of its appeal. Dawn of War II might have gone tactical and multiplayer segregated but the over the top combat feats of the Space Marines were still there.

Command & Conquer 4 dropped the camp in favor of a serious, even melodramatic score, while also shifting the gameplay significantly, from frantic base building and rushes to walker-based unit production and tiered units. If only one of them had been left intact, I might have bothered to at least search the Internet to see the story of the game or at engage in some skirmishes. With big changes coming to both, I will probably never touch the game again.

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READER COMMENTS:


Comment #1 by: -TEN4O- on 01 May 2010, 15:22 UTC reply to this comment

You are completely right Mr.Dumitrescu.
They have ruined this game if it could be called a game at all.Those responsible for this should be fired and their names given to the public.I'm getting angry even now so I'll stop writing.


Comment #2 by: Frikker on 03 May 2010, 10:42 UTC reply to this comment

I absolutely agree with everything you have said.

I also wish that they would stop referring to these games as RTS and create/use the proper genre. Real Time (Squad/Unit/Army) MANAGEMENT, RTM or something.

C&C 4 is a huge fail, taking a huge dump on the loyal fan base that they have built up over the years by taking something that everybody loves, changing it completely and trying to market it as what is used to be, just "better" and "more streamline" and other bs-corporate phrases to hind behind that fact that they are being ridiculously stupid to try and force multiplayer and on-line play, which means accounts/subscriptions and money...

This "game" should be what DotA is to Warcraft III. They could(and should) have made a proper RTS by taking Blizzards approach: Take what you have created, what people love and make it better - Starcraft II is the best example. It feels like you are playing Starcraft I, the only difference is that it is better in every way. They could then have used (or even let the users/fans do it) the map editor to make this "game", a fast paced mod, which might be fun for multiplayer/online play, but not worth a cent if you get nothing else. I am sure somebody with the necessary knowledge will be able to take the C&C Generals or C&C III engine and create a mod that is very similar to C&C IV.

Challenge extended...

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