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April 9th, 2011, 14:01 GMT · By

Weekend Reading: The Ongoing Game Length Debate

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Dragon Age 2 was criticized because of its length
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Before the weekend, we published a new piece of information about id Software's Rage, which said that the combination between a first-person shooter, a racing game and a role-playing game, would take around 15 hours to complete.

As you can imagine, the feelings are mixed and have once again contributed to the ongoing debate about the length of games these days, especially with recent titles like Homefront, Crysis 2 or Dragon Age 2, who have all seen their fair share of verdicts given over their length.

In my view, the length is just a product of the game's story and in how much time it can be told without outstaying its welcome.

Homefront is a prime example, with its 4-hour-long single-player campaign drawing in a lot of heated arguments.

In the views of many, no matter how interesting the multiplayer mode was, the short single-player campaign didn't warrant paying $60 on it.

Others, myself included, admitted that the story was short and could have been expanded, but it didn't became boring or outstayed its welcome, a commendable thing considering other titles don't know when to stop adding twists or secondary plots.

Crysis 2, on the other hand, had a surprisingly long story that was quite the opposite of Homefront, largely because it threw at the player a lot of one-dimensional characters that always barked orders at him.

If it wasn't for the excellent gameplay and impressive graphics, then I would've certainly given up on the 10-to 12-hour campaign of Crysis 2 just to get rid of its annoying characters and plot twists.

By far the game that saw the most arguments in the last few months is Dragon Age 2, the sequel to Dragon Age: Origins.

Considering Origins had a massive 60- to 70-hour campaign, while Dragon Age 2 reached the 35-hour mark, plenty of gamers claimed that BioWare, the developer of the two titles, had betrayed their trust.

As I said in one of our Dragon Age 2 diaries, the stories of the two games shouldn't be compared, as Dragon Age 2 is a much more streamlined game that knows not to waste the time of players, while Origins had quite a lot of aggravating mechanics that took way too much to complete.

In the end, a game's length shouldn't be important these days, as we should definitely favor the quality of the story over the time it takes to complete it.

Games should be experienced and enjoyed, not raced through in order to just add another notch to your completed count.

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READER COMMENTS:


Comment #1 by: Robar on 09 Apr 2011, 14:51 UTC reply to this comment

I beg to differ. The quality over quantity argument is just not valid. This trend was started by the Call of Duty Modern Warfare series, which featured short campaigns and extensive multiplayers. Other developers followed suit and started saying that single player is dead. This is an atrocity towards games. Why can't there be quality and quantity? Weren't the campaigns in games upt0 2-3 years back had long satisfying campaigns? This is a mere excuse to rip the customers. They want $60 for their games and can't even give a decent 15-20 hour campaign and talk about quality? They need to hire good story writers to make a long campaign. BTW, I also saw your article on how developers should focus on console games only. If the whole gaming industry starts to follow your suggestion many gamers will probably stop playing or maybe even pirate it. They want to stop piracy and increase sales? Give us good long campaigns and fully featured PC games. There is no escaping that with shady arguments.


Comment #2 by: Robar on 09 Apr 2011, 15:07 UTC reply to this comment

As for your quality vs quantity argument, I give you Borderlands, a game that is praised for its refreshing gameplay, a huge selection of weapons and satisfyingly long campaign. The story of the campaign isn't all that deep. But the gameplay is what keeps me and several other gamers going. I completed that campaign 3 times, despite the story being not so interesting. What interested me was the varying play style with different classes. So there goes your quality vs quantity argument. Please stop and think what you are posting.


Comment #3 by: Xelliz on 11 Apr 2011, 12:59 UTC reply to this comment

This is exactly why I pre ordered DA2, but wait months until other games drop in price. I'm not paying $60 for a 4 hours single player campaign. I don't care how many "10 second attention span cry babies" bemoan anything that isn't the Angry Birds 5 minutes at a time play style.

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