Apr 23, 2011 16:11 GMT  ·  By

Barely was Portal 2 released at the beginning of the week and some gamers already managed to find things wrong with it and decided that the best way to fight back against this seemingly inferior game was to bombard its Metacritic page with low scores, taking the average to around 5.0 out of 10.

This went against the stellar reviews the title got from journalists and reviewers all over the world, who gave it an average of 9.5.

We already shared with you the three major complaints of the gamers, who cited console code found in the PC version of the title, the in-game downloadable content score and the relatively short length as terrible things, worthy of such a low score.

Now, we'll debunk those complaints and show how gamers are becoming a bit spoiled, even when faced with great titles like Portal 2, which we awarded a well deserved 9.5 in yesterday's review.

First up, let's talk about a subject very close to my heart: PC gamers and how they feel that even the slightest hint of endorsement for a console from a traditionally PC-oriented developer like Valve means all its games are tainted.

I already talked about this in a Crysis 2 diary, where I explained that even if the gorgeous game didn't use DirectX 11, it was still a great experience well worth its price on the PC.

Now, some PC gamers are at it again, as after searching through the source files of Portal 2 on the PC, they found certain lines of code only for the consoles, and a warning message in the game that told players not to "turn off their console."

This, in their mind, meant that Portal 2 wasn't developed with the PC in mind, and thus made the game inferior in all ways.

I played Portal 2 on the PC, and even if I admit that its graphics could have been better, I still had a great time, the controls worked smoothly and experienced no error whatsoever.

Maybe it was made with platforms like the PlayStation 3 or Xbox 360 in mind, but it's time to look at the experience as it is, and admit that it's still a great game that runs smoothly on the PC, even if it doesn't use all of the platform's features.

The second major complaint was the in-game downloadable content store, which sold different gestures or skins for the two robots found in Portal 2's cooperative mode: Atlas and P-Body, with users saying that they felt cheated about this content not being a part of the full game.

They seem to forget, however, that all of the content had no impact whatsoever on the game, and that with or without silly hats or skins, the game was still perfectly playable.

Yes, it would've been nice to see Valve offer more things for free, but don't forget that it is still running a business that needs to make money, and selling things that don't affect your game isn't the worst thing done by a video game company in recent times.

Length, just like with the first Portal, was another major complaint, with some players saying that they completed Portal 2 in just four hours.

I, alongside many of my friends, haven't even neared that sort of time. I got bogged down only a couple of times, in certain stages where I needed to stop and try different strategies until I found the solution.

In total, I spent around 8 to 10 hours on the game's single-player campaign, while I already have more than a couple of hours invested in the cooperative one.

Still, Portal 2 doesn't outstay its welcome, and, even if it has a relatively short length when compared to massive role-playing games like Dragon Age: Origins, is a great title with a well-paced story.

What do you believe? Are the complaints just or do you think gamers are just exaggerating?