Rockstar's job would've been much easier on PC thanks to no update certification

Oct 12, 2013 19:31 GMT  ·  By

Just like last week, one of the biggest things in the gaming industry was Grand Theft Auto Online, the special multiplayer mode of GTA 5, Rockstar Games’ latest open world action adventure game.

Once more, the same as last week, Rockstar has been dedicated to fixing the wide array of problems that have affected the online experience ever since it was rolled out on October 1 for the PlayStation 3 and Xbox 360 platforms.

After the initial load issues that concerned the huge number of players and the inadequate amount of servers that couldn’t handle the sudden rush, Rockstar started addressing some of the other issues that plagued its online experience.

From problems that related to saving a character’s progress, his rewards, and his actions, to cloud server errors, connectivity issues, and other such glitches, Rockstar had its plate full addressing all of these things.

The company did confirm that it’s going to debut a new update for the game next week that will hopefully address some of these problems, particularly the ones relating to saving a character’s progress, but once again the fact that the game is available only on consoles weighs down the effectiveness of Rockstar’s development team.

If GTA 5 and its multiplayer mode were available on PC, then Rockstar would have easily been able to roll out updates almost every day in order to solve critical problems as they appeared and as they were reported by players.

Because the game and its online mode are on consoles, the patches need to go through a lengthy certification process. While I’m sure it was expedited by Rockstar alongside Sony and Microsoft, this still hampered the release of the updates.

On the bright side, Rockstar is trying to make things right to those affected by these issues but it can only offer in-game cash to those who play GTA Online this month.