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July 7th, 2012, 18:01 GMT · By

Weekend Reading: Create More Games About Disappointment

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Disappointment delivery system
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Video games disappoint me all the time, but they rarely manage to explore the feeling and then make it a central part of the interactive experience. Regret is rarely something that developers try to understand and create.

Most of the modern video game world is concerned with empowering the player, which is done via simple leveling up mechanics and easy acquisition of more items, more weapons, more options, and there’s rarely a sense of disappointment that does not lead directly to a reload or a restart.

I began thinking about the lack of regret and disappointment in video games while contemplating how to react to one of the many curveballs that Crusader Kings II has thrown at me: the early death, from the plague, of both of my sons, which meant that my kingdom was set to be inherited by a rather unsavory male brother.

In most games, be they strategy or action oriented, such a random occurrence would lead to the reload of a previous save, but in Crusader Kings II I chose to soldier on given the situation and to try and see whether I could find a solution to the problem and get another pretender to the throne.

Just like in the real world (although I have not experienced a similar situation I can project a reaction) I was feeling a deep regret, but that emotion only made me more determined to try and push forward towards an outcome I wanted.

I wish Call of Duty would supply me with something similar, allowing me to lose one crucial character, let’s say the President or some other plot important NPC, while also giving me a route to move past this event that involves feeling disappointment.

Unfortunately, I suspect the empowerment will remain the rule for the next few years, with publishers giving gamers more access to fantasies that make them feel special rather than sometimes putting them back in touch with their own disappointing humanity.


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READER COMMENTS:


Comment #1 by: andrew on 09 Jul 2012, 15:32 UTC reply to this comment

as far as i know, only ck and dwarf fortress are games where "losing is fun" or, as you put it, where disapointment is an integral and (in a strange way) enhoyable part of the experience

Comment #1.1 by: Jesus on 12 Jul 2012, 12:11 GMT

Play ALL the Paradox games! Play all of them! And cackle madly as you lose!


Comment #2 by: RichieIncognito on 09 Jul 2012, 20:09 UTC reply to this comment

Why this game and Football Manager are so great. What do you mean I am relegated? Wait, I'm fired?


Comment #3 by: meh on 09 Jul 2012, 21:54 UTC reply to this comment

Meh. Play Dwarf Fortress. "Losing is fun!"


Comment #4 by: kentcave on 12 Jul 2012, 10:41 UTC reply to this comment

lol..I posted on fb a ss of my Emperor in Jail.
and..he stayed there too. Cause the jailor refuse to accept a ransom. Grr
An untimely death of a previous liege, inheriting an empire to a prisoner.
Guess I will have to see this opera of "Man in Iron Mask" will lead to..
@,-p..


Comment #5 by: KL on 12 Jul 2012, 12:10 UTC reply to this comment

In a game like CKII reloading a previous save defeats the purpose of playing the game since your goal is to try and be successful in the face of setbacks.


Comment #6 by: ActionJackson1 on 13 Jul 2012, 14:19 UTC reply to this comment

been playing a lot of street fighter 3 on my playstation lately and, although I never get to the end, i love it a lot. a case of "it's not the destination, it's the journey" i guess

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