The game will blend asynchronous mechanics with new ones to create a bold experience

Feb 26, 2013 14:03 GMT  ·  By

Ubisoft has begun talking more about its upcoming Watch Dogs title, confirming that the multiplayer mode in the new game is focused on "hyperconnectivity," meaning it's going to take the asynchronous mechanics seen in other titles and push them to new heights.

Watch Dogs promises to deliver a novel experience in which the protagonist, Aiden, can hack into Chicago's central computer system and practically override any and all networks, devices, or infrastructure in the city.

We already got to admire a stunning single-player gameplay demo at the PlayStation 4 reveal event last week and now Ubisoft has begun talking more about the game's very special multiplayer.

According to Creative Director Jonathan Morin, Watch Dogs will "hyperconnect" players to each other by using different mechanics.

"Watch Dogs is all about hyperconnectivity," he told Kotaku.

"To me, that has to mean all the time and anywhere. So yes, other people are out there all the time, when you don’t expect it. Whether you’re playing single-player or multiplayer, it’s happening. You’re saying asynchronous but it’s much more real-time than that."

Morin teased quite a few interesting possibilities, including the fact that players can slowly take over the Chicago area in other people's games.

"We’ll let players do pretty much what they want on those terms. And I think that what’s interesting is that since we’re creating a fantasy that you can progressively control all of Chicago and monitor everything… if you can do that… you need to ask yourself if Aiden Pearce can do all of this, can anybody else out there do the same thing? And the answer is absolutely yes."

You can expect to hear much more about Ubisoft's Watch Dogs as we get closer to its release on the PC, PS3, Xbox 360, Wii U and the next-generation PlayStation 4 console.