Entomologists, nuclear engineers, surgeons and geologists will work on the game

Oct 26, 2012 19:11 GMT  ·  By

Developer inXile announces that it is working with a scientific consultancy firm in order to make sure that the fictional details it will include in the upcoming Wasteland 2 role-playing game are as plausible to gamers as possible.

Thwacke, a gaming science consultancy firm from Montreal, will oversee all the fiction that the developers create, from the actual story to the various descriptions and character backgrounds, in order to make sure that nothing destroys the suspension of disbelief that’s so essential to gaming.

Sebastian Alvarado, the chief executive officer at Thwacke, states, “We’re interested in creating moments where the player feels the line blur between reality and fiction, ultimately impacting gameplay and narrative.”

Brian Fargo, the main designer working on Wasteland 2, adds, “The more smart guys we have in room looking at the writing and design is always a good thing and in this case we have a group of very bright people checking our work.”

The main results of the collaboration will be creatures that are well integrated into their environments, chemical and biological weapons that are realistic and a focus on what humans will actually need to do to survive an actual apocalyptic event.

Entomologists, nuclear engineers, surgeons and geologists will be involved in the consultancy effort for Wasteland 2, checking all aspects of the game.

The game, which was funded via Kickstarter, will remake the adventure that inspired the Fallout series, allowing players to recruit their own party, customize their gear and their abilities and then explore a world that was subjected to an apocalypse.

The core game mechanics will be built around turns and complex tactical situations and it will appeal to both old fans of the Wasteland concept and modern gamers.

Wasteland 2 is expected to launch during October 2013 exclusively on the PC.