Developer inXile is ready to talk about the keyword dialog system that it will implement in Wasteland 2, giving fans of the project a clear view of how it will work and how it will enhance their experience in the post-apocalyptic world.
The development teams states on Kickstarter
that, “The foundation of the keyword system is the player building up a keyword library through interaction with NPCs and the world. The keyword list starts out empty, and as you speak with NPCs they will reveal new keywords to you.”
Wasteland 2 will feature both a local and regional list of words, giving gamers a clear view of what’s important to just one character and what an entire game area is interested in.
Gamers also have the option to type a word in, as they could have done back in the first Wasteland game, although that’s never required and is simply an addition for long-time fans.
inXile offers a gameplay example, saying, “if you use perception to examine an object in the world, your observations might reveal a new keyword. Or, if you explored the level and triggered the descriptor text of some object or feature, it too might unlock a keyword.”
The team is also creating a complex web of influences for character reactions, with party composition, previous choice, used words, answers from other characters, character attributes, skill, armor and items all playing a role in conversations.
inXile says that gamers need to actually pay attention to dialog in Wasteland 2
, both on the player and on the NPC side, in order to get subtle clues about the current conversation and more information about the game world.
Wasteland 2 is designed to appeal to long-term fans of party-based action and role-playing genres and will be launched during the fall of this year.