The game will not target console audience in any way

Apr 11, 2012 01:11 GMT  ·  By

Wasteland 2 is still a long way from launch date, but the main developer working on the Kickstarter crowd-funded title says that the nature of the game is fundamentally changed because of the way the team has obtained the money it needs to create it.

Brian Fargo, who is the father of the Wasteland concept and the current leader of the development team at inXile, told Gamasutra that, “The great part about this game being funded by the fans is that I don't need to figure out how to get to a different audience. I've had a lot of people ask me, 'Well, what will you do for the console crowd?' But it doesn't matter!”

He added, “For Wasteland 2, the PC is the root of the product. The Fallout series, at least for now, is focused more at a console group, and for me, there's a major difference. There's a lot of people that loved Fallout 1 and 2, and Fallout 3 just isn't what they want. To me, Wasteland 2 is for those people.”

Fallout 3 was launched on the PC, as well as on the Xbox 360 from Microsoft and the PlayStation 3 from Sony by Bethesda and was internally developed.

The game managed to sell very well and spawned the Obsidian Entertainment made New Vegas spin-off.

The two titles were played from a first-person or third-person perspective and made a number of core changes to the Fallout concept, which many fans of the initial two titles in the series were unhappy with.

Fargo also assured fans of the original Wasteland that they would have a say on the final direction of the new game. But he also commented that those who contributed via Kickstarter would receive no direct control over the development process.

Initially, Fargo asked for 900,000 dollars (685,400 Euro) for Wasteland 2, but his project on Kickstarter has attracted more than 2 million dollars in pledged funds from gamers (1.52 million Euro).