The game has mismatched moments but the overall story was solid

Mar 20, 2012 20:11 GMT  ·  By

Last year’s Deus Ex: Human Revolution, which was created by Eidos Montreal and published by Square Enix, was one of the biggest surprises of 2011 and has managed to show that tackling old classics can be done right as long as the official vision of the game creators is respected.

Now Warren Spector, who is one of the creators of the first Deus Ex title, has told Games Industry that Human Revolution, “It really captured the spirit of Deus Ex. It had a lot of the sort of gray of the original game where nothing is right and wrong – I really like that a lot. It made me feel like I was making decisions that revealed more about me than it did about my character, which I loved.”

He added, “I screamed at the television as I played this game. I loved the game at the end of the day, but I screamed constantly because there were two, three, four things they did where I just said ‘Nooooo, why did you this? Noooo!’, and it wasn’t that it was right or wrong, it was different than what I expected.”

Spector believes that comparing the original Deus Ex and Human Revolution would require much more thinking and analysis and says that one day he will write an article himself if someone from MIT does not beat him to the punch.

Human Revolution was set as a prequel to the core Deus Ex titles and allowed players to get into the role of Adam Jensen, a private security man who has his entire life turned upside down when he is injured in a terror attack.

Jensen quickly discovers both the advantages and problems of having extensive implants and is involved in a vast conspiracy that could reshape the entire world.

Deus Ex: Human Revolution has managed to sell more than 2.2 million copies as of September 30, 2011 and the developers have suggested that they might be ready to deliver another game in the series.