Even though Nintendo hasn't officially announced anything, the games are up on the service ready for grabs

Aug 28, 2007 13:44 GMT  ·  By

Nintendo has seemingly failed in rolling out an official report containing the names of this week's Virtual Console additions but luckily for us, thoughtful blokes over at Vc-Reviews.com have revealed them. Adding to the already existing 130 classic/arcade titles (or so) up on the service are SEGA Genesis original Ghouls 'n' Ghosts, Super C / Probotector II (also known as plain Super Contra) originally released for the SNES and last, but not least, Breath of Fire II, a NES classic. You will find a little bit about each by reading on (descriptions according to Wikipedia).

Ghouls 'n Ghosts (SEGA Genesis, 800 Wii Pts.) - While the core gameplay remains the same as its predecessor, there are a few extra abilities granted to Arthur, aside from the abilities to jump and fire weapons. By holding up on the joystick while firing a weapon, Arthur will throw the weapon straight into the air, which is very handy for attacking airborne enemies such as the Red Arremer.

Breath of Fire II (SNES, 800 Wii Pts.) - Breath of Fire II is the second role-playing game in the Breath of Fire series. It was originally released for the Super Famicom in Japan in 1994 by Capcom. The story begins in a flashback sequence, when Ryu, the protagonist, is six years old and living in the town of Gate. He goes off to find his sister, who has left to sleep under the dragon guarding the entrance to the underworld. During this sequence he becomes an orphan as his father and his sister disappear and no one in town remembers him. But you don't want to spoil your fun, now do you? Very well then, just download the game.

Super C / Probotector II or Super Contra (NES, 500 Wii Pts.) - Super Contra is the sequel to the smash hit Contra, developed by Konami and originally released in 1988 as an arcade game. The original arcade version of Super Contra played essentially the same as its forebearer. The main difference was in its versatility. While the original "Contra" had three versions of gameplay (side-scrolling, up-scrolling and pseudo-first-person), Super Contra added a top-view perspective as well as improving the scrolling levels by including inclined surfaces. As a result of this and changes to the enemy forces, it was a more difficult game to master.

That's it. What am I doing here? You're already staring at the download bar by now. Ok then, have fun! I said HAVE FUN! Eh, forget about it...