Vigil Games Not Finding a Buyer Is a "Travesty," Former THQ Boss Says

The studio's Crawler project was quite impressive and deserved to be made

Jason Rubin, the new president of THQ appointed last year, has once again emphasized just how tragic the fact that the company's Vigil Games studio didn't find a buyer during the recent bankruptcy auction is.

After plenty of financial struggles, THQ was forced to declare bankruptcy and sell its franchises alongside its studios last week.

While most properties and developers found new owners, ranging from Sega to Deep Silver or Ubisoft, one big franchise and studio didn't receive any bids – Vigil Games and Darksiders.

This is a "travesty," according to THQ president Jason Rubin, although he offered a rational explanation of why the studio failed to attract any interested parties.

"Having just finished a product, Vigil was farthest from release of their next game, and we were not able to garner any interest from buyers, despite a herculean effort," he told GameInformer.

"Additionally, they were working on a new IP, which meant even more risk for a buyer."

According to Rubin, Vigil's new project, codenamed Crawler, impressed everyone at the company and he would have even placed a bid if he wasn't restricted.

"The best example of this is Vigil’s title, codenamed Crawler. When the teams got together recently to show each other their titles, Crawler dropped the most jaws. It is a fantastic idea, and truly unique. The fact that nobody bid for the team and title is a travesty. It makes no sense to me. If I weren’t barred from bidding as an insider, I would have been there with my checkbook. I’m sure that’s little consolation to the team, but that’s a fact."

One of Vigil's combat designers teased the Crawler project last week, emphasizing just how unique it was.

Sadly, because of the auction's failure, Vigil has closed its doors and the Darksiders franchise it developed is scheduled to be sold at a later time.

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