The developer should try to create incredible worlds for millions

Nov 16, 2012 00:41 GMT  ·  By

Despite the success of video games as a genre, the media form has failed to reach a wider audience in the last few years, according to one of the most celebrated figures in the development industry.

Peter Molyneux, currently part of indie outfit 22 Cans, tells an audience at the Montreal International Game Summit, according to GamesIndustry.biz, that, “Back in the ’80s, the dream that we all had in this industry was that we would be truly another form of entertainment. You know what? To a certain extent we failed on that dream. We failed in it because we’ve made some fantastic experiences for a very small number of people.”

He adds, “Now is the opportunity to make fantastic, amazing, unique experiences, to use all this technology to make amazing, delightful, incredible worlds for millions of people.”

Molyneux has talked about the possibilities linked to experiences that might seem limited, like the recently launched Curiosity.

The developer says that most of the images that groups carved in the cube at the center of Curiosity were inappropriate for a larger audience, but he also talked about a number of groups that have made it their aim to catch all the genitalia shaped images in order to turn them into something else.

Curiosity has quickly become a very popular experience, with 50,000 gamers linked to it in less than 3 hours and a current user base of about 2 million.

More than 500 million taps have been generated in the game as the player community tries to get to the center of the cube and the amazing secret one player will find there.

Peter Molyneux is best known for his work on the Fable series at Lionhead, which reshaped the action role-playing game genre on home consoles, but he has also worked on Populous and Black & White.