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January 23rd, 2009, 08:38 GMT · By

Used Games Sales Drive Up GameStop Profits

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Shopping around for used games
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Industry analysts are saying that for GameStop, the used games sales revenue will reach 23% of the overall value of the business, up to a value of 2 million dollars. In the previous year, the percent value was similar, at 22.4%, but the value was of only 1.6 million dollars.

The used game market accounted for 42% of the overall profits of GameStop in the second quarter of fiscal year 2008, while sales of new games contributed just 21%.

Evan Wilson, who is an analyst for Pacific Crest, told the Wall Street Journal that “When you consider that most retailers operate on single-digit margins, it's astronomical.” There are dedicated gamers who, after finishing the latest and greatest titles, like Gears of War 2 or Fallout 3, immediately trade them in to GameStop in order to gain credit for a future purchase. If this is moral or not has yet to be determined.

There's a debate raging in the gaming world at the moment regarding the benefits and problems related to the secondary used game market. Big publishers seem to believe that the industry (that is to say their revenue) is being hurt by the fact that people are selling their games for a fraction of the original price, as this leads to a severe reduction to the number of new games played. There are several strategies planned to deal with the issue: from more DLC tied to owning a copy of the game to codes for exclusive content that can only be used once.

Still, representatives from GameStop, like Mike Hogan, who is the Chief Marketing Officer, are saying that, in fact, sales of second hand games fuel the acquisition of new games; he has cited a statistic showing that, in shops, 75% of the credit gained from the second hand market is immediately re-invested in new titles.

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READER COMMENTS:


Comment #1 by: Xelliz on 23 Jan 2009, 13:52 UTC reply to this comment

No need trying to argue the good it serves the community, Mike Hogan. As far as publishers are concerned you are a thief and we are all thieves for selling our games or buying used ones. We're all stealing from their pockets.


Comment #2 by: Muad'Dib on 02 Feb 2009, 18:32 UTC reply to this comment

The bottom line is that the trade-ins are primarily used to purchase new games, thus creating more sales of new titles. Consumers who purchase the used games would not necessarily be interested in buying the games at full price, so I don't believe new sales suffer due to resales. DLC is a good incentive to keep the game, but if game devs start using strategies like M$ and only allow a specific number of installs, or hardware configurations, etc. they will annoy their customers into not purchasing the games. Security at the expense of hassling the consumer can kill an otherwise great title.

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