The developers at Naughty Dog that are working on the upcoming Uncharted 3: Drake's Deception have offered details on the structure of the new PlayStation 3 exclusive adventure, saying that they are not planning to deliver a thoroughly open-world adventure but a linear game which allows the player to explore and move around.
Speaking to Eurogamer Justin Richmond, who is the game director for
Uncharted 3, has stated, “We're not an open-world game. We're never going to be an open-world game - just because that's not what we're interested in making.”
Still the developers are working hard to create the illusion of freedom, with the game director adding, “It's still up in the air how much gameplay we're going to let you wander around”, before clarifying that, “But we're never going to let you just ride a thousand miles off into the middle of nowhere. Ultimately the feel we want to get is, yeah, you're lost in the desert. So it needs to feel like that. But it's not going to feel open-world.”
Uncharted 2 was widely praised for its attention to detail and for its carefully paced action scenes and creating a fully open world game, like that seen in Grand Theft Auto, for example, which would lead to the development team dropping some of the control they have over the experience.
The
third Uncharted game will see Nathan Drake and his old time adventuring buddy Victor Sullivan go through the desert in search of a mythical lost city, an Atlantis of the sand.
More information about the game will probably be soon fed to gamers throughout the first half of next year, with a big information dump coming at E3.
Uncharted 3: Drake's Deception will be released, exclusively on the PlayStation 3 from Sony, on November 1 in the United States and three days later in Europe.