The developer wants to deliver a stellar experience, taking its time to tweak every aspect to match its lofty goal

Oct 8, 2014 09:39 GMT  ·  By

Developer Ubisoft is putting Assassin's Creed Unity's delay to good use, apparently, looking to tweak various difficulty and in-game economy issues and to deliver the best experience possible.

The game was pushed back by two weeks in August, in order for the developer to make sure that the experience Unity delivers will be on par with the fans' lofty expectations, and it has also confirmed post-launch support for the upcoming action-adventure title, including a day one patch.

Expectations are set pretty high, as Assassin's Creed Unity is the first proper next-gen installment in the longstanding series, as well as the first to enable gamers to tackle the campaign missions cooperatively, supporting up to four assassins in action at once.

The scale of the game is nothing short of crazy, with the development team delivering an almost to-scale replica of Paris as it was during the 1789 French Revolution, complete with the option to enter a lot of the buildings and make your way through the city using interiors, in addition to alleyways and rooftops.

Tweaks to economy and a well-balanced difficulty level

"Internally, [the delay] just gave us a few more days to iron out the game and we're doing a lot of internal playtests with dozens of people per session to get a lot of feedback on things like... Well, one concrete example is the economy system where we could say, 'Okay, this piece of gear is too expensive, no-one's ever buying it, so let's lower the price,' and adjust the rewards of missions. Stuff like that," Senior Producer Vincent Pontbriand explains to VideoGamer.

The producer has also revealed that the team aims to deliver an accessible experience, with the intended goal being for mainstream players to feel the difficulty plateaus, to still feel empowered and strong, but not too strong, so the game still feels rewarding.

"We want them to hit a wall if the player is at one star. So, level one, if they try to go on a three-star mission we want them to feel that wall. But the minute they are at three stars we want them to feel like they are ready to do that.

"So we took the opportunity of an extra few days to work on these things, and of course iron out a few kinks and bugs," Pontbriand reveals.

Assassin's Creed Unity is scheduled to come out on November 11 in North America and November 13 in Europe, headed to the PlayStation 4, Xbox One, and PC platforms.

Assassin's Creed Unity screenshots (5 Images)

Death from above
Ample customization optionsIconic imagery
+2more