The UNIGINE, a real-time 3D engine built to run on all major platforms, including Linux, has just received an update, bringing some changes such as data streaming and terrain improvements.
Unigine Engine is built by non-other than Unigine Corp., the company behind the Heaven DX11 Benchmark software. The technology they develop is getting better all the time, and with their recent expansion on the Linux platform, we’re all too glad to see that major updates have been implemented in the engine.
Amongst the biggest changes in the latest Unigine update is the introduction of a new object called PhysicalNoise, which is based on the volumetric noise texture, allowing users to simulate a force field affecting particles.
According to the developers, a force field for the objects or the falling precipitations (rain, snow etc) is not static and isn't affected only by gravitation and wind direction.
Highlights of the new Unigine Engine:
• Ambient emission and post-processing glow option have been added and are now available in the grass_base materials;
• The first frame of a world splash screen is now rendered before the world script compilation;
• A Detail option, with the Overlay and Multiply rendering modes, has been added;
• Three samples, with new mesh_chain_base material, have been added;
• setMaxWidth/getMaxWidth() and setMaxHeight/getMaxHeight() functions have been added to modify the size parameters for the WidgetWindow;
• Per widget vertical and horizontal font offset parameters have been implemented;
• A wrapper have been implemented for the Widgets::SpinBox widget;
• ivec3/ivec4 types have been added for const int* casting;
• Image pixels can now be initialized from/to the Buffer.
A complete list of new features, for all the platforms, is available in the official announcement.
Keep in mind that the UNIGINE graphics engine is only aimed at commercial enterprises and that not even a trial version is available for the general public.