The game is focusing on the most interesting mechanics

Dec 13, 2012 10:18 GMT  ·  By

Ken Levine, the leader of the Irrational Games, says that two games’ worth of content has been cut from his upcoming BioShock Infinite as the team tried to focus on the core elements of the game and strip away anything that felt superfluous.

Speaking to AusGamers, the developer states, “we probably cut two games worth of stuff out of the game, and I say that just in terms of content. Finishing and polishing is a whole other matter, but this is just the raw amount of content, we cut tonnes and tonnes of stuff, because it’s not an easy.”

Irrational Games had a lot of ideas when development started on BioShock Infinite and only after working on them all for a while were they able to decide which elements were fundamental to the game and which needed to be dropped to get it done in time.

Levine adds, “We have this sort of motto that - and Rod (formerly Epic Games) sort of mentioned this when he came on - you just need to leave it all on the field. Especially if you’re a first-time game developer, and you look back at a game, you always think about the things you could have done in it.”

The developer also revealed that initially, the entire design of Infinite was similar to that of the first game in the series, with Songbird looking like a winged Big Daddy version, but he then pushed the team to get out of its comfort zone and create something different.

BioShock Infinite will take the player to the floating island of Columbia as a former private investigator as he navigates its tricky politics and tries to rescue a girl called Elizabeth who exhibits supernatural powers.

BioShock Infinite will be out on March 26 on the PC, the PlayStation 3 and Xbox 360 after two lengthy delays.