The online pass is included in copies of the racing game, despite David Jaffe's opinion

Jan 24, 2012 19:21 GMT  ·  By

The upcoming Twisted Metal combat racing game, which is out for the PS3 next month, will have its online multiplayer mode locked by a PSN Pass, despite the wishes of its designer, David Jaffe.

Sony has been using the new Online Pass mechanic to protect its recent multiplayer-heavy games on the PlayStation 3, in the form of a PSN Pass. This means all new games will ship with a code that allows owners to access the online multiplayer of the actual title. Those who get a used copy of the game, however, need to buy the PSN Pass from the PlayStation Store in exchange for $10/€10.

As we heard late last year, the PSN Pass will continue to be used on future PS3 exclusives, with the first major game of the 2012, Twisted Metal, being ‘protected’ by such a mechanic.

This goes against the wishes of David Jaffe, the lead designer of the new combat racing game, who previously mentioned that he didn’t like such restrictive ideas.

Jaffe did admit, however, that it was not his decision to make, saying that, “It's not my call and I'd totally understand if Sony as a company said 'Look, this is a mandate that permeates all of our titles. We're not making selective choices.'”

The games designer also admitted that he understood Sony’s position, as it was just trying to prevent people from buying used copies instead of new ones.

Twisted Metal will have a lengthy single-player campaign, in which players can choose one of three protagonists, each with different stories and endings, depending on their choices throughout the missions.

The game will really shine, however, in its multiplayer mode, as the new title will deliver the same hectic combat racing experience seen in previous Twisted Metal games. There’s no word if the PSN Pass covers the local split-screen multiplayer, however, so who knows if you’ll still be able to fight against buddies in your own home with a used copy of Twisted Metal.