The team has ideas on how to avoid any of its weaknesses

Dec 9, 2013 07:52 GMT  ·  By

The development team at inXile announces that its upcoming Torment: Tides of Numenera will use turn-based combat, after the team consulted the community and then weighted the advantages and disadvantages of both systems.

In an official Kickstarter update, the company announces that the vote that involved backers of the game saw 48 percent of them cast their ballot for turn-based combat, while 47% of them opted to support real-time combat with option pauses.

The team is very happy that 20 percent of all those who gave money for the game offered their opinion and created a solid discussion about the two systems via more than 2,000 comments.

The team explains that, “We were leaning toward turn-based combat because we believe it’s better suited for the kind of tactical complexity we’re looking for through our Crisis system. We believe it’s a stronger fit for bringing narrative elements, including dialogue with NPCs, into hand-crafted combat situations. We have decided to go with turn-based combat. Ultimately, there are no losers here.”

The same type of systems will also be used in the company’s other game, Wasteland 2.

InXile says that it understands the critiques that have been leveled at turn-based combat, but has a number of design-focused ideas that will counter them.

The company explains that, “each Crisis in Torment will be hand-crafted. It will have narrative relevance and consequences. We'll iterate on them until each one is a quality encounter and provides the experience we seek for that moment in the game.”

Torment: Tides of Numenera is designed to offer a spiritual successor for Planescape: Torment and the team at InXile aims to deliver a solid narrative with interesting worlds to explore.

The entire experience is based on a new fantasy universe and is expected to be launched on the PC in 2015.