InXile will have more resources for narrative and dialogue

Jan 29, 2014 12:59 GMT  ·  By

The development team at InXile working on Torment: Tides of Numenera announces that it is licensing the technology that Obsidian has created for Pillars of Eternity in order to make sure that it makes the best game possible.

The team states in an update on Kickstarter that is has been impressed with the way Obsidian has been using Unity.

Kevin Saunders, the leading developer on the new Torment, states, “It provides us with a stronger starting point for certain game systems and pipelines, including the creation of the 2D pre-rendered environments (we’re working on having something to show you in the coming weeks).”

At the moment, the code base for Tides of Numenera includes elements from both Pillars of Eternity and Wastelands 2.

Saunders says that the new deal means that more resources gathered via Kickstarter can be used to flesh out other areas of the game, including the story and the dialog.