The new game will mix the best elements of the first two titles

Mar 12, 2012 20:21 GMT  ·  By

The Tony Hawk series of skateboarding simulation is set to return to consoles this year and the protagonist of the series is keen on making sure that the game offers a classic experience and does not repeat the mistakes the franchise has previously done.

Tony Hawk, who retired as maybe the best skateboarder in the world, has talked to Game Informer and stated, “Doing Ride, that project got rushed because it took us half the time to figure out the peripheral, which we thought would have been the easier part.

“Ride was rushed, and Shred was what I wanted Ride to be, but by the time Shred came out peripherals were fading away, so it was bad timing.”

He added, “I wish Shred would have come out sooner. Once people started using full-body motion and all this plastic started piling up, that was kind of the end of it. If we had the right timeframe, we could have made it something more critically acclaimed.”

Tony Hawk believes that some of the blame for Ride’s problems can be assigned to the reviewers who judged the game before actually playing it and didn’t even bother to go through the full tutorial mode.

But the skateboarder, who seems to have some pretty solid notions about the franchise that bears his name, also acknowledged that the development team at Robomondo pushed things too far during the development of Ride, when the two sticks were introduced as a way to control each foot of the player character independently.

Tony Hawk's Pro Skater HD is taking the series back to basics and that means using the controller-based gameplay of the first two titles in the series while also delivering a mix of old and new levels for players to explore.

The game will launch via the Xbox Live Arcade service and the PlayStation Network during the second half of 2012.