Aug 3, 2011 20:41 GMT  ·  By

The rebooted Tomb Raider has been interesting to look at, but veteran gamers have already started complaining about the fact that the development team seems to be over enamored of the use of Quick Time Events.

The sequences shown from Tomb Raider use quick button presses to determine Lara Croft to get out of tricky situations and explore the space around her.

QTE sequences were especially dominating in the demo of the game that was shown at the E3 2011 trade event.

But speaking to Gamespot Noah Hughes, who is the creative director at Crystal Dynamics working on Tomb Raider, has said, “Quick-time sequences is something we will leverage in the game.”

He added, “One of the things which is absolutely important to us is to deliver an intense and cinematic experience. At very specific times, we feel we can do that best – while still delivering challenging gameplay – in a quick-time type event.”

And Hughes was quick to say that the main aim of the development team is to transmit a feeling of drama to the players and QTEs are not the main way of achieving this.

He talked about how the mix between camera use, audio cues and big worldwide events will keep the player engaged with Lara's new story.

There's time for the developers working at Crystal Dynamics to change the way the game uses QTEs, because most gamers tend to see them as a sort of crutch that games use when they are unable to deliver more satisfying interactions to players.

The reboot of Tomb Raider is set to feature a more inexperienced and vulnerable Lara Croft with a more physical style of adventuring.

The all-new Tomb Raider is set to be launched on the PlayStation 3 from Sony, the Xbox 360 from Microsoft and the PC at some point during the autumn of 2012.