Tom Clancy's Splinter Cell Double Agent Tips & Tricks (Wii)
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Veteran agent Sam Fisher is back. But he's never faced an enemy like this before. To stop a devastating terrorist attack, he must infiltrate a vicious terrorist group and destroy it from within. For the first time ever, experience the relentless tension and gut-wrenching dilemmas of life as a double agent. As you infiltrate a terrorist organization in its American headquarters, you must carefully weigh the consequences of your actions. Kill too many criminals and you'll blow your cover. Hesitate too long and millions will die. Do whatever it takes to complete your mission, but get out alive.
Tips & Tricks
Ellsworth Penitentiary: Get back to cell When you sneak out of your cell by crawling under the bed and getting the walkie-talkie, you must get back under the time limit. When you are up on the grating, instead of taking the pipe down drop off. You
will knock out a guard. Then, go back to your cell and act normal. The grating is the only way down.
Okhotsk, Russia Part 2: Bomb defusing In Mission 6: Okhotsk, Russia Part 2, after the talk with the Captain he reveals that he has rigged the bombs to go off. Emile Dufraisne tells you that they are in the machine room. Look for a crawl space near you. Go through it and down the ladder. Once you are in the machine room, disrupt the light near to the ladder with your OPC and the camera that you will find nearby. Then, go to the first bomb (you will recognize them by a green light) on the same level as you are on. You can defuse them by cutting the wires in a particular order.
The wire you have selected for cutting will be highlighted in green. You will know which wire to cut by a short vibration in the controller. When you select the wire the Captain will tell you now have three minutes. The rest of the bombs are located on the machine towers (two of them) and one is upstairs roughly opposite the first bomb. Note: There are three guards in the room. It is recommended to quick save the game before attempting to defuse your first bomb so that you have an idea of how it is done.
Disposing Hisham's body If you are going to kill Hisham, wait until he is down in the parking space. Kill him and pick up his body. Walk to the back of the red car and put him in the back. Press Place Charge and stand back. Detonate it and the "Opportunity Objective complete - Dispose of Hisham's body" will appear.
Defeating Emile Make sure you have a flash and a frag grenade and full life. There is a lifebox near the door outside of Emile on the right wall. Go outside to Emile and an intermission sequence begins. When it is done, on your left there may be a laser beam. Wait for it to go off. When the laser goes off and Emile is done shooting (he will begin again), roll to the next chair or bench. Wait until he is finished shooting again. Continue doing this and go up for the fence/rail. Jump onto it. Go down from it and you now must take Emile out. Walk away for one or two seconds and make sure you can drop the flash grenade near Emile. Shortly after it is dropped, put your frag grenade in the same place. Emile will not see you drop it and will be defeated. Then, read the computer and defuse the bomb. Note: Take your time.
Mario logo While on the train, find the car where the first two guards come on top of the train. Run right and hang over the edge. Move right while hanging until you cannot do so anymore. Look near the bottom and you will see a circle with an M inside that resembles the logo on Mario's hat.
Care to find out what the game's ending hides? This bonus stage revealed in the video below, that's what:
its not an opinion but i need help .it seems a litle weird but at the level 2 when we have to opene the first lock after escaping of the room and discusse with another guy a bit after theres a kind of trap on the floor that i need to open but i dont now how.well i now that i am supose to unlock it but how to unlock it please respond to me so i can pass this point of the game.