The game uses a dual-core server to process AI behavior and make everything seamless

Jan 18, 2014 00:31 GMT  ·  By

Respawn Entertainment, the developer behind the upcoming Titanfall first-person shooter, has talked a bit about the cloud features and mechanics that will be employed by the game on the Xbox One console.

Titanfall is one of the biggest games of the year and delivers a multiplayer-only experience for the Xbox One, Xbox 360, and PC.

On Microsoft's next-gen console, the game will take advantage of various cloud features that will allow players to easily connect to each other and get into matches, according to Respawn's Jon Shiring.

"It’s like loading a web page: you don’t have to worry about whether you can load a web page, it just works. So you have this certainty and reliability there. When you’re trying to get together with your friend and just play, there’s no question as to whether you guys are going to be able to get into a match together – it’s just going to work," he told OXM.

What's more, Shiring confirmed that Titanfall is using dual-core servers to run matches, meaning that one core can handle the actual game while another completes AI tasks and processes that are then sent to the game on consoles.

"We’re using a dual-core server to run all of our matches, so there’s really a significant amount of CPU available to us, and we use that for the AI and the player code and all these kind of things, and we have a lot of bandwidth on these servers."

"All these things are what actually let us have all the AI and all the players and huge Titans running around with all these physics. The extra bandwidth is what lets us fill the world with moving things, and the available CPU is what lets us do things like AI, you know? And it’s not just a bullet flying through the air, that’s moving and causing network data, it’s an actual AI that’s making decisions and trying to shoot at things and looking around."

Titanfall launches this March on PC, Xbox One, and Xbox 360.