The fast-paced shooter isn't really suited for Virtual Reality

Feb 17, 2014 08:31 GMT  ·  By

Gears of War Creator Cliff Bleszinski has talked a bit about the Oculus Rift virtual reality headset and emphasized that fast-paced shooters like Titanfall shouldn't receive compatibility with the technology, as they're not suited for such experiences.

The Oculus Rift VR headset amazed quite a lot of gamers worldwide, and more and more developers have begun sharing experiences either with support for the Rift or built specifically for the headset.

Now that Titanfall has received a really successful beta, some gamers have started asking developer Respawn about implementing support for the Rift.

Industry veteran Cliff Bleszinski, one of the people who personally invested in Oculus, has talked a bit about such a thing and emphasized that it wouldn't work well.

"It seems like every time a good/great 3d game comes out one of the first things I almost always read on the Internet is 'OMG IMAGINE THIS ON THE OCULUS RIFT.' STOP. With the overwhelmingly positive response that Titanfall has gotten I’ve seen this train start up, once again," he said on his personal Tumblr.

"You can’t just dump a game on the Oculus just like you can’t just throw a PC FPS on console without massive tuning. The pacing of the experience, the controls, everything needs to be re-tuned so much that you might as well just start from scratch for the Oculus."

Bleszinski went on to highlight just why shooters don't really work on the Rift and why even horror experiences need to be re-thought in order to deliver a better time for players.

"A fast paced shooter simply doesn’t work well on the device. The device is so game changing that the experiences built for it need to be custom, unique and designed from the ground up for virtual reality. The experience needs to be much more like swimming through water or hopping around in low gravity as opposed to being an Olympic hurdler."

"Even horror games will need to be re-thought; instead of jump scares and intense Outlast experiences horror on the Rift will need to be the super subtle type otherwise your average person will only last 15 seconds in any given jump scare title before tearing the headset off."

Oculus is currently working hard on a consumer edition of the Rift, with better quality and more features than the current dev kit.