Respawn is still tinkering with the Xbox One ESRAM

Mar 10, 2014 14:53 GMT  ·  By

Respawn Entertainment has once again talked about the performance of Titanfall on the Xbox One platform and confirmed that the game will ship on Microsoft's new console with a native resolution of 792p, although it's not ruling out a possible upgrade to 1080p in the future.

Titanfall is one of the most anticipated games of the year, as millions of fans are looking forward to its release tomorrow on the PC and Xbox One, and later this month on the Xbox 360.

A large debate was sparked over the performance of the first-person shooter on the Xbox One, as it won't achieve the gold standard of a native 1080p resolution and a solid 60fps framerate.

The last statements from Respawn before the beta stage last month mentioned a native resolution of 792p and a mostly stable 60fps.

For the final version of the game that will debut tomorrow on the Xbox One, Respawn's Lead Engineer, Richard Baker, told Eurogamer that the 792p resolution will remain, although the team is continuing to experiment with higher and lower standards.

"We've been experimenting with making it higher and lower. One of the big tricks is how much ESRAM we're going to use, so we're thinking of not using hardware MSAA and instead using FXAA to make it so we don't have to have this larger render target," Baker said.

"We're going to experiment. The target is either 1080p non-anti-aliased or 900p with FXAA. We're trying to optimize... we don't want to give up anything for higher res. So far we're not 100 per cent happy with any of the options, we're still working on it. For day one it's not going to change. We're still looking at it for post-day one. We're likely to increase resolution after we ship."

What's more, Baker also promised that the final version of the game would mostly maintain the 60fps framerate thanks to certain improvements made after the beta stage, which struggled in quite a few moments to reach that benchmark.

"A lot of the performance is on the GPU side. There's still room for optimization and we're still working on it," Baker added. "Ideally it would have been a rock-solid 60 all the time when we shipped but obviously when there's big fights going on, lots of particle effects, lots of physics objects... we're still working to condense the systems, make them more parallel so we can hit 60 all the time, ideally."

Titanfall drops tomorrow, March 11, in North America, and on March 13, in Europe, for the PC and Xbox One. It will debut for the Xbox 360 on March 25 and 28, respectively.