The developer tried to deliver a fun game that might change how studios work

Apr 19, 2014 00:41 GMT  ·  By

Titanfall Producer Drew McCoy has talked a bit about his philosophy on the new game and how he doesn't care about sales, as he just wants to spark some more innovation in the gaming industry as a whole.

Titanfall was launched last month on PC and Xbox One and appeared on Xbox 360 earlier this month, reaching impressive sales and amazing plenty of people with its multiplayer-only first-person shooter experience that combined agile pilots with lumbering Titans.

According to Respawn Entertainment's Drew McCoy, the core goal of his team was to make a game that they felt good playing and sales figures or financial success weren't even among the big priorities.

"I don't know if it's making a profit, I don't know if it's meeting sales expectations. I don't really care," McCoy told GameSpot. "I care that I worked on a game that I can sit down and enjoy playing. The fact that people enjoy it and it has made enough that we [get to] continue supporting it as a studio, that's to me a success. We make games because we love them and we want other people to play them with us."

What's more, McCoy also expressed his desire for Titanfall to mark a change in the gaming industry even through he's confident that there will still be huge triple-A projects with single-player, cooperative, and competitive multiplayer modes.

"People are still going to make the cinematic 5-6 hour single-player, they're going to make the multiplayer, and maybe co-op that sandwiches in between," McCoy said. "They're still going to throw 600 people at it, and do production values for production values' sake. But what I hope it's done is opened up designers to trying new things."

Even so, he hopes that Titanfall's success will prompt developers and players to try new things and not just pursue features that they think are a profitable choice.

"There's been some really colossal failures...there's been games that looked at what's popular and go 'oh, if we have this, people will buy our game.' And then it just completely fails, because they missed the reason as to why that game was good and they didn't try anything new," he added. "So I hope what Titanfall does, as a gamer and as someone who wants to see the industry get better and make cooler stuff, is try new things and not just try and copy what's good."

Titanfall is doing really well in terms of sales despite appearing on just two platforms in March, and Respawn has pledged to continue supporting it for quite a while via free and premium DLC packs.