The team needs to offer more demos of the core gameplay

Jan 15, 2014 01:16 GMT  ·  By

For the team at Respawn Entertainment, Titanfall has been hard to sell to potential fans because of its very innovative nature, according to Drew McCoy, who serves as a producer on the title.

He states in a NeoGAF post that, “Its actually been really tough trying to accurately market Titanfall. If you look at what we’ve done, its a lot different than what most FPS games do. Without a bunch of highly scripted SP moments to recam from different angles, the usual ‘movie like’ trailer is just about right out.”

To deal with the issue, the studio has created longer gameplay videos that show how a player first takes the role of a pilot, battling both AI and other gamers, before he is able to earn access to a Titan and then use it to change the balance of forces on the battlefield.

Respawn has also taken early alpha builds of the game to various shows in order to make sure that those attending understood the true nature of Titanfall.

The game will be out in the middle of March on the Xbox One, the PC and the 360.