Gamers can get access to three new maps and a Burn Card market

Aug 19, 2014 21:25 GMT  ·  By

Video game developer Bluepoint, original game creator Respawn Entertainment, and publisher Electronic Arts are announcing that the Frontier's Edge downloadable content and update 5 are at the moment available for the Xbox 360 version of Titanfall.

Their launch comes almost one month after the same content was delivered for the Xbox One and the PC versions of the shooter and the gap is linked to the fact that the original developers do not have the time to handle the port.

Frontier's Edge is the second DLC pack for the title and is designed to introduce three new maps for gamers to battle on.

Dig Site takes place in a mining area where long and medium-range weapons are the most effective and mechs will try to take advantage of any elevation they can use.

Haven is set in a beach resort created near a crater lake, with many of buildings that can provide cover for gamers as they advance the enemy team.

Export will take gamers to a city built in the side of a mountain, where close-quarters combatants will feel at home as they move from block to block to take out enemies.

At the same time, update 5 for Titanfall introduces a lot of balance changes for both Pilots and Titans and creates an entirely new marketplace where Burn Cards for the game can be bought and sold.

Earlier in the year, Electronic Arts announced that it wanted to narrow the gap for content launched between the Xbox One and the 360 but it seems that the process of porting new updates and DLC still takes a lot of time.

This probably contributed to the limited sales that Titanfall has registered on the older Microsoft platform.

At the moment, Respawn Entertainment is working on the third DLC pack, called IMC Rising, which will be launched on the PC and the Xbox One before the end of the year.

The development team has not offered any details about it, but presumably it will offer three new maps for gamers to enjoy. There are also rumors about a complex new game mode.

Sources are also saying that the studio is putting only limited effort into DLC development because it wants to enhance the game experience via patches, which are easier to deploy, while also allocating resources to the creation of a full-blown sequel, which might arrive as soon as next year.